Parent = Material3'/Game/Global/Materials/Master/unlit_master_m.unlit_master_m'
ScalarParameterValues[11] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1
        ParameterName = Base Boost
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1.5
        ParameterName = Cubemap Mip Level
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 5
        ParameterName = Specular Exponent
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1
        ParameterName = Specular Intensity
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.5
        ParameterName = Specular Partial Lambertian Term
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1010.07
        ParameterName = X Bound
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1876.24
        ParameterName = Y Bound
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 3517.63
        ParameterName = Z Max
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = -111.903
        ParameterName = Z Min
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.3
        ParameterName = Directional Light Partial Lambert Term
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0
        ParameterName = RefractionDepthBias
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Engine/EngineMaterials/DefaultDiffuse_TC_Masks.DefaultDiffuse_TC_Masks'
        ParameterName = Base Texture
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = TextureCube4'/Game/Levels/Basics/Environment/sky/wow_sky_lowres.wow_sky_lowres'
        ParameterName = Cubemap
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = TextureCube4'/Game/Levels/Basics/Environment/sky/wow_sky_lowres.wow_sky_lowres'
        ParameterName = Fixed Mip Cubemap
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Engine/ArtTools/RenderToTexture/Textures/T_EV_BlankWhite_01.T_EV_BlankWhite_01'
        ParameterName = Emissive Texture
    }
}
VectorParameterValues[4] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0.582565, G=0.585516, B=0.692708, A=0 }
        ParameterName = Base Color Tint
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0.729167, G=0.729167, B=0.729167, A=0 }
        ParameterName = Cubemap Color Tint
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0, G=0, B=98.7599, A=0 }
        ParameterName = CubePosition
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = Emissive Color Tint
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
BlendMode = BLEND_Opaque (0)
TwoSided = false
OpacityMaskClipValue = 0
CachedReferencedTextures[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[0] = {}
